![cine tracer controls cine tracer controls](https://i2.wp.com/acmag.com.au/wp-content/uploads/2020/07/Abigail-Robinson_Set-floorplan-3.png)
I’ll leave it up to you to experiment with these things, the route I’m going to take is to use the Tracer objects as Spline Fields to further control some Mograph objects. You could just render the result as it is, using either Hair to render the splines or if you use a third party renderer, most of them offer a solution for spline rendering.Īlternatively, you could clone objects onto the splines to create some interesting effects, especially as the splines grow and shrink. Now you have these all splines being generated, there are so many things you can do with them. I used the Display Colour in the Tracer objects Basic Tab to give each spline a unique colour.
![cine tracer controls cine tracer controls](https://images.squarespace-cdn.com/content/v1/5cb4bea44d871132ee7808c7/1555349525545-9WU9CM5DM6NYVJTNBTER/CineTracer_MacbookPro_01.jpg)
Now if you hide the emitters and the text spline, you will see something like this.
![cine tracer controls cine tracer controls](https://i.ytimg.com/vi/Mh__dly3Xt8/maxresdefault.jpg)
Using this formula results in seed values 0, 2, 4, 6 for our four emitters. Cinema 4D uses the object index when you type ‘num’ in a formula. This a great way to change multiple parameters with one formula. One quick way to do this for multiple objects is to select them all in the Object Manager and then in the Seed parameter type ‘num*2’. The only parameter you need to change here is the Seed value on each Emitter, they need to be unique so that the particles differ between emitters. I then took the Emitter and Tracer and duplicated them so that I had four emitters and tracers generating splines. Now when you play through you should see the Tracer generating splines from the particle movement. Set the Tracer Limit From End and Amount to 50 frames. Select the Emitter in the Object Manager and then add in a Tracer Object from the Mograph menu. When you press play you should see the particles start to flow around the shape of the letters. Choose Curve for Spline Shape and Along for Distance Mode. With the Text Spline selected in the Field List, the parameters for this Field will appear underneath. Set Velocity Type to change direction and then drag and drop the Text Spline into the Field list under the Object Tab. From the Simulate Menu, choose Force – Field Force to add the Field Force Object to your scene.